Unreal EngineFlagship project
Last Friday
A survival horror prototype built in Unreal Engine, featuring fixed cameras, enemy AI, and core gameplay mechanics.
- Role
- Gameplay Programmer
- Team
- Student Project
- Duration
- C++
- AI
- Fixed Cameras
- Horror
Case study
Classic PSX fixed-camera system with modern AI.
Problem
Replicating the classic PSX survival horror feel requires cameras that transition seamlessly without confusing player input.
What I built
- A dynamic fixed-camera trigger system that handles blending and depth of field.
- An enemy AI state machine for patrolling and chasing.
- Core survival mechanics including stamina, interaction, and inventory.
What I learned
Managing player orientation relative to changing camera angles is a mathematical challenge, but it is vital for that authentic retro horror game feel.




